We've had Modulus on our wishlists since the first trailer showed off its shiny graphics rendering multitudes of 3D conveyor belts all moving together seamlessly, delivering blocky "modules" to ever-expanding construction projects. Now the game is out on Steam and the results of our factory management skills have never looked prettier.
Besides the obvious aesthetic polish on display here, which is a selling point in its own right and stands out among other engineering/automation games, one of Modulus' big advertised features is the "complete creative control" that comes from piecing together building blocks one little pixel-chunk at a time. Your factory lines are producing modules that you shape, so the construction of new buildings and solving of problems relies on you "designing the components that make up the solution."
You're tasked with building up a network of efficient production to eventually produce massive, intricate structures that will allow a connection to the Grand Neural Network, from which your parent Colony has received a signal out of deep space. I'm sure it'll take many growing magnitudes of factory complex to get there. The Steam page emphasizes that there are no enemies or timers, and that everything comes down to your sensibilities of design, beauty and spatial efficiency.
Modulus is available on Steam now, featuring a 10% launch discount until April 16th. If you just want a taste of exponential industrial growth presented in a super clean way, there's a free demo available as well.






