Thinky Games

A Little Perspective sets aside the flashy thrills of perspective-shifting for humble, honest puzzle solving

Rachel Watts, 15 April 2026

I’ve played a fair few perspective-shifting puzzle games, and I've loved them all. To name a few, I’ve enjoyed wrapping my brain around Superliminal's playful focus on size, Viewfinder's copy-and-paste photography, Manifold Garden's tessellated wonderland, and the game that inspired them all, Fez. They’re slick and exciting, focused on eye-popping visuals and the thrills of reshaping reality.

But as much as I have marvelled at their ability to turn a game world on its head, new puzzle release A Little Perspective hits different. There’s no ‘mind-bending’ here, just humble, honest puzzle solving. I've only played the demo so far (the full game is out right now), but my initial impression is a wholly positive one. Instead of the somewhat flashy perspective-shifting of previous games, A Little Perspective's only concern is creating precise puzzles that challenge your preconceptions in a playful, smart way. 

Playing as a little red cube, you need to roll through grid-based structures and land on a glowing spotlight to advance to the next level. At first, it seems impossible to get to the end. Detached structures and isolated plinths stop you from reaching the goal, but shift your perspective by rotating the camera and voila! A path that was once hidden is now in plain sight. The first handful of levels are about teaching you what’s possible, showing you, level by level, the weird ways perspective-shifting messes with your brain. Your only concern at the beginning is getting from point A to point B by rotating the camera and moving your block buddy - a short, smart induction to your perspective-shifting powers. 

Quickly, new rules begin to present themselves. All the classic puzzle-platforming mechanics are present, but always with this perspective-shifting twist. Pushable blocks and buttons are introduced early on, meaning not only will you have to keep track of your own positioning, but also of other objects, too. There are glowing yellow blocks that count down with each step you take, so you'll need to find creative shortcuts to get to the goal. My favourite of these puzzle types was a level with multiple obstacles in the way. My intuition was to move around them, but thanks to the power of perspective-shifting, I could manoeuvre my block over them, like jumping over hurdles. Very cool.

My absolute favourite puzzle from my time with A Little Perspective so far is a level titled ‘Different Approaches’ (screenshot above). It’s a puzzle where you need to get your block to the top of a staircase-style structure. Block BFF can’t jump, so the trick is to find the right perspective that lets you climb them, and the solution is wonderful.

This playfulness with height is a continuous theme in the game’s puzzle design. It not only messes with your perception of flat surfaces, but also your perception of height, too. Shifting the perspective of the camera never feels like a gimmick, but a well-crafted feature woven into the core design principles of every puzzle.

I also want to highlight the game’s presentation and feedback. Structures, platforms, and pathways are always made up of blocks the same size as your block, and all have clear gridlines, which really helps you understand where to place your block before switching perspectives. I also love the different hues and gradients of colour on certain blocks, clearly communicating which structures are connected and which ones are separate.

I love these little bits of feedback. When the block is hidden behind a structure, the music noticeably becomes muffled until you switch perspectives and it's visible again. The block also wobbles when you reach an edge you can’t move onto, or squishes itself against a block that can’t be moved. These all make the game feel so tactile and pleasing to play. It reminds me of those physical puzzle boxes that have something rattling around inside, where you need to shift the box around until what’s concealed is revealed.

A Little Perspective is constantly breaking what we perceive as a singular object. We think something is one thing when it’s actually so much more, and it's a trick I will gladly fall for every single time. The game is out now, with a playable demo. I’ve been pleasantly surprised by how concise and smart its puzzles are, and how good it feels to play. 

Developer: Tad Cordle
Publisher: Tad Cordle
Platforms: Steam
Release date: April 3rd, 2026

Disclaimer: Thinky Games is a Carina Thinking Games Initiative and may have professional relationships with individuals and businesses related to the subject of this article. Please see our Editorial Policy for details.

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