
Puzzle games don’t make us feel smart, nor inspire us to 'be smart', but quite the opposite. They make fools of us. Dazzled, starry-eyed fools. And with ignorance comes bliss. Well…most of the time.
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Get to know the local wildlife and seek secrets worth deciphering.
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Assume the role of playtester for an unhinged, “AI-generated” Sokoban, designed in reality by avant-garde puzzle crafters Gwen Frey and Lucas Le Slo.
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Traditional metroidvanias aren’t the conlang’s ideal pairing. Rather, it’s their thinky cousins, the metroidbrainia.
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