Use the wizard's telekinesis powers to push and pull enemies and escape the magical prison.
Here's an excerpt from Wizard's Way Out's Steam description:
Push, Pull and puzzle your way out of a magical prison in Wizard's Way Out!
After hearing a voice from a well, an underachieving Wizard trips and falls into its depths. Deep underground awaits a forgotten prison, and the only way out is to get past the slumbering guards.
So you flunked out of Sorcery School. And sure, you fell into a well because you heard a strange voice and lost your balance. But that won't stop you this time. **This time you will succeed. **
Explore a non-Euclidean world and survive tactical enemy encounters in search of the Orbs of Yendor.
Explore a tranquil world of block-pushing puzzles, gaining abilities to traverse puzzles in new ways.
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