Explore a tranquil world of block-pushing puzzles, gaining abilities to traverse puzzles in new ways.
Here's an excerpt from The Legend of Lumina's Steam description:
Explore an ancient forest, push blocks to solve puzzles, and search for a way to end the curse on your land.
The Legend of Lumina is a sokoban style puzzle game with non-linear progression. It's inspired by early Zelda games, with an emphasis on puzzle solving instead of combat.
There are ~50 areas to explore, with nearly all having puzzles, many of which can be solved in different ways.
Pure puzzler
No or minimal narrative
No timing or dexterity
No randomness during problem solving
Grid-based
Medium difficulty to reach an ending
No hints
Wander an impossible space to find block-rotating puzzles behind every door.
Solve tricky turn-based enemy encounters on your journey to the Tower of Destiny.
A variety of sokoban games spliced together, side-by-side, in this challenging puzzler.
Make your way to grandma's house by shifting stone blocks with your magical powers.
Twist and turn three musical characters through narrative-driven grid-based puzzles.
The conclusion to Gunthro's epic, turn-based, hoard-battling adventure.
Follow-up to non-linear conveyor-pushing game Conveyor Con-fusion, with extra challenging puzzles to solve.
Use the wizard's telekinesis powers to push and pull enemies and escape the magical prison.
Explore a branching world of grid-based conveyor-pushing puzzles and secrets.
Designed as an introduction to DROD, solve turn-based combat puzzles as Beethro's grandfather, Gunthro.
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