The sokoban solution to this reactor malfunction is at grabber-arm's length.
Here's an excerpt from The Electrifying Incident's Steam description:
The reactor is malfunctioning!
Explore the facility and manipulate the many electrical hazards and locked doors to find a way deeper, towards the source of the problem. Your only tool: a mechanical grabber-arm allowing you to lift and move boxes from afar.
Think hard, because the reactor could go into meltdown at any moment.
The Electrifying Incident is a small, bite-sized experience - about 30-90 minutes for most players.
Features:
- A short and adorable new adventure from the team behind A Monster’s Expedition and A Good Snowman is Hard to Build.
- Made in six weeks with a small team, this is a fully remastered and reimagined edition of the puzzlescript game “Cyber-Lasso”, released in June 2014 for the “Space Cowboy” Jam.
- Featuring an original soundtrack by Patricia Taxxon.
- 30-90 minutes play time, ideal for a single play session.
Crash-landed on planet of quirky alien pals, restore their power through planet-shifting sokoban puzzles.
Merge blocks to construct bridges and contraptions across a non-linear puzzle world.
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