
Retrace the actions of a captured spy to a menacing interrogator.


Here is an excerpt from Spider and Web's description on the official website for the game:
“A vacation in our lovely country! See the ethnic charms of the countryside, the historic grandeur of the capital city. Taste our traditional cuisine; smell the flowers of the Old Tree. And all without leaving your own armchair!”
Spider And Web is not a game about a vacation. It is a game about deception, incomplete knowledge, and the ways that stories in other people’s heads can be the best lies. It is also about how the role of the narrator works in interactive fiction — but you don’t have to worry about that to play the game. (Well, not much.)
Play Spider And Web if you’re in the mood for a complex spy intrigue, in several chapters.
It is possible to make a fatal mistake in this game, but you will immediately know you have done so. You can always “undo” after death, and then fix the mistake. Therefore, the game is best played straight through. Accept any non-fatal mistakes that you may make; you will have a second chance. If you back up and replay each scene for maximum efficiency, avoiding all mistakes, certain aspects of the game will be lost.
However — you will eventually reach a point where things become dangerous. You’ll know when. Beyond that, you’re playing for keeps and heartbeats count. Save early and often.
Discuss this game with fellow thinky fans on our Discord
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