An engineering roguelike where skills are constructed by wiring up machinary.
Here's an excerpt from Rogue Voltage's Steam description:
Build your own abilities by wiring together modules. Construct crazy machines, create powerful builds and zap the monsters with insane chain reactions!
Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?
Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.
Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
No timing or dexterity
Some randomness during problem solving
Not grid-based
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