Turn invisible and eliminate your targets in the margins of a school notebook.
AssassInvisible is a grid-based puzzle game about a middle schooler drawing the tales of an assassin inside her history notebook. Controlling the assassin, you have to find ways to evade the guards and hit your targets within constricted levels. While the art direction feels ingenuous, the game still packs a number of surprises and keeps with a “no filler” design.
The levels of AssassInvisible are short and independent from each other. Your job is to eliminate every red target by bumping into them, while avoiding the lines of sight of the black guards. It is a stealth game, but a turn-based one mostly, so you can take all the time you want between every move.
As a scribbled assassin, you won’t have much in the way of weapons, but your camouflage technique is excellent. You can turn invisible after a few moves, thus being able to get past the guards without getting caught. However, if you hit a wall, you’ll turn visible again, so you often need to memorize your position and input a few moves in the blind until you reach a safe spot again.
The game is split into a handful of areas focused on several mechanics. It combines a willingness to explore unexpected interactions with a very reasonable sense of difficulty. One of the areas in the mid-game introduces enemies with real-time, clockwork-like behavior, but the timing is rather generous, and you only have to complete a few levels to be allowed to move on to the next world.
Bits of notes and dialogues run in parallel to the puzzles, telling the story of an imaginative but unruly student going through a difficult year in middle school. It provides a touching rhythm to the succession of the areas, and adds a bittersweet depth to the cozy art direction.
This description was written by Oriane Tury.
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