The story of a mysterious artefact told through twelve whodunits.
Solve the puzzles and riddles of a devious toymaker to uncover his dreadful machinations.
Place notes on the scale of a music box, then let the music guide the swan to the exit.
Push numbers and operators as blocks to create the required numbers.
Position movement tiles like turns and bouncers to conduct a kooky train.
Draw a single continuous loop that flows through every cell.
Explore a dark well inhabited by animals and full of secrets.
Push boxes within boxes within boxes within boxes within...
Set the stage for stories to come to life.
Search for Room 46 in a mysterious manor where the rooms are different each time you enter.
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