The story of a mysterious artefact told through twelve whodunits.
Pack the belongings of three characters neatly through various stages of their lives.
Ascend a tower, deciphering the languages of its inhabitants.
Grab and transport awkwardly tall barrels of nuclear waste.
Escape majestic rooms using observation and logic.
Position movement tiles like turns and bouncers to conduct a kooky train.
Search for Room 46 in a mysterious manor where the rooms are different each time you enter.
Set the stage for stories to come to life.
Orientate yourself and measure distances to mark locations on uncharted islands.
Explore a dark well inhabited by animals and full of secrets.
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