The story of a mysterious artefact told through twelve whodunits.
From video essayist GMTK, a puzzle platformer about a robot and his magnet friend escaping a factory.
The rooms are items and the items are rooms in this recursive platformer.
Handcrafted Sudoku puzzles on strangely-shaped 3D grids.
Strategically plant trees to create regions of similar shape and color.
Push and roll trees to build bridges through an expansive open world.
Set the stage for stories to come to life.
Find a path through colors to match a given pattern.
Play a game within a game to escape an old, haunted shack.
Ascend a tower, deciphering the languages of its inhabitants.
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