The story of a mysterious artefact told through twelve whodunits.
Position movement tiles like turns and bouncers to conduct a kooky train.
Escape majestic rooms using observation and logic.
Ascend a tower, deciphering the languages of its inhabitants.
Set the stage for stories to come to life.
Push numbers and operators as blocks to create the required numbers.
Grab and transport awkwardly tall barrels of nuclear waste.
Explore a dark well inhabited by animals and full of secrets.
Explore tile placement strategies in a deckbuilder where energy is controlled by shapes on a grid.
Push boxes within boxes within boxes within boxes within...
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