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Towers of Pen: puzzle experiences that zoom out and out

  • Speaker: Andrew Plotkin

What does it mean to take a puzzle to the next level? In Hadean Lands (parser IF, 2014) I designed a game where every solved puzzle "collapses" to become a single move in a larger puzzle. And larger still, and so on... Other games have taken a similar tack, notably Baba Is You.

What does it mean for a game to "scale up" in this way? Is it different from the familiar concept of the metapuzzle? (Spoiler: yes.) What kinds of puzzles are amenable to this scaling idea? And why is it so awesome, anyway?

This talk was presented at ThinkyCon 2025, a developer conference about all aspects of the creation of thinky games.

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Hadean Lands

Learn rituals as an apprentice alchemist in a grand text-based adventure.

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