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While not all thinky games are exactly the same, those with a grid-based topography, turn-based timing, and limited randomness are some of the easiest games to make user-friendly for players with motor control concerns, but have you also thought about features that help those with cognitive challenges like dyslexia, difficulty focusing, or screaming kids that make it hard to concentrate?
This talk will cover ways to make your thinky game accessible with stories from developmental stumbles and shipped successes.

Newspapers, Games, and "Newspaper Games"
Daniel King, The Boston Globe

The Rules of the Game: Modelling Puzzles as Constraint Satisfaction Problems
Alastair Aitchison, Playful Technology
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