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Testing Blue Prince

  • Speaker: Tonda Ros, Dogubomb

How do you test a game that refuses to be predictable? This talk explores the unique hurdles of playtesting a title defined by extreme variance, and presents the unorthodox tools, and wildly impractical strategies that we devised to refine an experience built upon an ever-changing foundation.

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This talk was presented at ThinkyCon 2025, a developer conference about all aspects of the creation of thinky games.

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Blue Prince

Search for Room 46 in a mysterious manor where the rooms are different each time you enter.

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