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Metapuzzles: From Puzzlehunts to Puzzle Games

  • Speaker: Greg Filpus (Aspeon)

Recent popular games like Animal Well and Tunic have featured metapuzzles: puzzles that bring together information or resources across more than just a single puzzle. Outside of the video game world, metapuzzles often show up at the end of puzzlehunts, and the puzzlehunt community has developed its own terminology and design principles around them. I’ll discuss how puzzlehunt designers create metapuzzles and how these ideas can be applied to thinky games.

This talk was presented at ThinkyCon 2025, a developer conference about all aspects of the creation of thinky games.

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