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A short discussion of the issue of space in grid-based puzzle games, primarily from a game design perspective. Why might you care about space, in what ways does it change a design and how can understanding it help you to make better games?

Cute Enough to Try, Clear Enough to Solve: Approachability in Star Stuff
Sylvia Aguiñaga, Ánimo Games

Mathy Thinky Puzzly Problem Solving: Today's Most Important Skill
Nick Chen, PlayMath.org
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