Events > ThinkyCon > ThinkyCon 2025 >
I've made and released 14 games in the last 12 months, all in my very limited free time, and had a super fun time doing it, even though I also make games for my day job! This talk is about how I did this and what I've learned, including focusing on things that are easy to do (but not obvious!), how I am separating my "ideas" from their "formulations", how important it is to notice things, and why you should design like a player.

Playful Puzzle Mechanics - updates on puzzle game research
Craig G. Anderson, Zack Carpenter, and Nasim Eshgarf
Get a free thinky game to play and discuss, plus the latest thinky news and reviews, directly to your inbox every 2 weeks!