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Game developers love to playtest their own games, but thinky games pose a challenge to this process. How can one playtest their own puzzle when they already know exactly how to solve it? This talk will go over how random number generation can benefit puzzle designers and help developers see their game from a fresh point of view.

Adults Can’t Count Either: Design Tricks We Used at PBS That Apply to All Games
Dennis Ramirez & Charlie Mackin, Videogame Workshop

How to make cute, speedy 2D Animations in Google Slides!
Charlotte Pang, Queensguard Games
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