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Cute Enough to Try, Clear Enough to Solve: Approachability in Star Stuff

  • Speaker: Sylvia Aguiñaga, Ánimo Games

This talk explores how Star Stuff made “thinky” approachable without compromising depth. We iterated heavily on puzzle design while also shaping the world around it - through art, characters, animation, and rewards - to guide players toward curiosity rather than intimidation. I’ll share candid lessons from a small team learning how to balance tough puzzle design with warmth and charm, offering developers practical tools for approachability and giving players a new appreciation for how world building shapes challenge and joy.

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This talk was presented at ThinkyCon 2025, a developer conference about all aspects of the creation of thinky games.

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Star Stuff

Code and work alongside helpful bots to bring power back to their star factory.

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