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Rewinding - moving time backwards in planning-based games

  • Speaker: Chris Knowles

Areas covered: - How Hexahedra’s code structure makes rewinding feasible. - Tracking game state over time, and restoring it. - Tracking and restoring UI state. - Playing short chunks of gameplay backwards. - Rewinding particles in Unity.

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This talk was presented at ThinkyCon 2024, a developer conference about all aspects of the creation of thinky games.

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Hexahedra

Program box-building machinary to assemble, rotate, and paint the galaxy's most important commodity.

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