Events > ThinkyCon > ThinkyCon 2024 >
Procedurally generating interesting puzzles at runtime is an underutilized tool in puzzle game design. This talk will cover some of the benefits and drawbacks of live PCG, as well as a guide showing how you can implement procedurally generated puzzles from a design and technical perspective, using examples from popular puzzle games and my own projects.

Tips to make programming your game less hellish
Caroline Clark
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