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The Case for Procedural Generation in Puzzle Games

  • Speaker: Jonah Segree

Procedurally generating interesting puzzles at runtime is an underutilized tool in puzzle game design. This talk will cover some of the benefits and drawbacks of live PCG, as well as a guide showing how you can implement procedurally generated puzzles from a design and technical perspective, using examples from popular puzzle games and my own projects.

This talk was presented at ThinkyCon 2024, a developer conference about all aspects of the creation of thinky games.

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Related games

Forgetting

Procedurally generated puzzle panels with procedurally generated rules.

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