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Making Messier Games, or How I Learned to Stop Worrying So Much About Possibility Spaces

  • Speaker: Tom Methven / Amicable Animal

While making SOLAS 128, I became completely consumed exploring the possibility space of its ruleset. But do we kid ourselves believing players care about that as much as designers do?

Let’s instead talk about the joy and challenges of making a messier puzzle game and how to ground puzzles in a 3D world using classic visual design techniques. We might even find more in common between these two seemingly different styles of puzzle game than meets the eye…

This talk was presented at ThinkyCon 2024, a developer conference about all aspects of the creation of thinky games.

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