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When making thinky games, how do you pace levels to provide a smooth difficulty and learning curve? How can you ensure proper tutorialization across a variety of concepts and mechanics? Keeping track of it all inside your head is hard.
Perhaps you don't need to. By breaking down each puzzle by which interactions it teaches/tests and charting it, we can get a better view of the player's knowledge at each stage of the game.
Using that data, we can build tools to help us manage that complexity. This talk is about the when, how, and why of doing that.
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