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The Art and Craft of Puzzle Design

  • Speaker: Samarth Hattangady

This is a practical talk all about puzzles in games. We explore the different reasons that we might want to add puzzles in our games as well as how to go about doing that. Starting from prototyping and ideation, we cover the various steps in the creation of a system that is ripe for designing puzzles. We look at the different factors of how to judge puzzles, their quality and difficulty. We end with going a little deeper and discussing how games as the perfect medium of exploration and interaction, and how puzzles can be a vehicle to do that.

This talk was presented at ThinkyCon 2024, a developer conference about all aspects of the creation of thinky games.

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