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The world of A Monster's Expedition contains hundreds of islands, all created and placed by hand. Due to the open world gameplay, areas would often require dozens of iterations to make everything fit together without issues; without good tools, this would not have been possible.
Alan Hazelden will give insight into the development process by showing the editor tools used to make the game. He'll discuss what worked well, what could have been better, and identify quality of life features that you might find useful for your own games.

How We Make New Games at The New York Times
Jeff Petriello

Bingo! The thrill of solving puzzle game localization challenges
Diana Díaz Montón
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