Events > ThinkyCon
Thank you for joining us for ThinkyCon 2025!
We had three days of inspiring and insightful talks from the developers of some of your favorite thinky games, covering a wide range of topics, including puzzle design, production, art, marketing and much more.
Check out the talks below.


Caroline Clark, Queensguard Games

Adam Saltsman, Finji
CorgiSpace, or, short legs on purpose, or, my approach to making small games

Craig G. Anderson, Zack Carpenter, and Nasim Eshgarf


Patrick Traynor

vexorian

John August and Corey Martin

Anastasia Miliano, Inkwell Games
We Built for Grandparents First, Then Discovered We'd Built for Everyone

JohnLee Cooper

Gwen C. Katz, Nightwell Games

Wiebke Spieker, Hemisquare
Art of Nurikabe World: Bringing a pen-and-paper classic to life without ruining it

Ivan Koswara (chaotic_iak)


Dan Wiseman, The Detective Society


Greg Filpus (Aspeon)

Daniel King, The Boston Globe

Matt MacLean, Generic Lake Monster

Alastair Aitchison, Playful Technology
The Rules of the Game: Modelling Puzzles as Constraint Satisfaction Problems

Andrew Plotkin

Cerise Talis

Sylvia Aguiñaga, Ánimo Games
Cute Enough to Try, Clear Enough to Solve: Approachability in Star Stuff

Dom Camus

Nick Chen, PlayMath.org
Mathy Thinky Puzzly Problem Solving: Today's Most Important Skill

Levente Bodnár and Zsombor Fehér, EmptyMatter
Designing for Discovery - Lessons from Hungarian Maths Education


Ethan Clark

Daria Jerjomina

Dennis Ramirez & Charlie Mackin, Videogame Workshop
Adults Can’t Count Either: Design Tricks We Used at PBS That Apply to All Games


Charlotte Pang, Queensguard Games

Jackson Nagy, Starmaps

Perttu "Borb" Tuovinen, borbware

Tonda Ros, Dogubomb
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