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Feature Hira, 24 June 2024

How Animal Well’s invisible layers tap into our need for puzzle-solving satisfaction

Understanding Animal Well’s invisible ‘puzzle layers’ is key to learning what makes it a truly satisfying puzzle game.

Interview Hira, 20 June 2024

An interview with Ryan Courtney, board game designer of Pipeline, Trailblazers, and Curious Cargo

Seasoned board game developer Ryan Courtney guides us through the process of designing games and mentoring the community.

Interview Hira, 25 April 2024

Interview: How indie studio Playdew created a nostalgic puzzle world with Lost Twins 2

Indie studio Playdew walks us through the development journey of Lost Twins 2 — from inception to demo and beyond.

Interview Hira, 08 April 2024

Interview: How mind-bending puzzle book LOK made the jump from pen-and-paper to PC

Blaž Urban Gracar tells us about charming puzzler LOK’s journey, from its pen-and-paper beginnings to new exciting digital realms.

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